Aggregates are one of the more challenging aspects of tactical modeling. In this three-part series, Vaughn Vernon walks through some common design pitfalls, discusses the pros and cons of various aggregate modeling choices, and provides rules of thumb to guide modeling of aggregates, spelling out the current consensus view of DDD leaders on the style of aggregates that help place development on a more solid footing. |
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In this article, published on methodsandtools.com, Dan Haywood introduces DDD principles and patterns. A good read if you are just starting out with DDD.
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by Eric Evans
We have been working too hard to stretch our conceptions of other fields to fit our own. It is time to let software be software.
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Over the last decade or two, a philosophy has developed as an undercurrent in the object community. The premise of domain-driven design is two-fold:
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